In early 2022, I participated in a weekend game jam.
We settled on creating a top down, isometric game in Unity where you controlled a small, Ghostbuster-esque guy who had to beat up possessed furniture using the right weapon.
Each type of ghost was colour matched to a weapon that could kill it.
While the environment and furniture was modelled in 3D, the player and enemies were all drawn as 2D sprites.
While the environment and furniture was modelled in 3D, the player and enemies were all drawn as 2D sprites.
I designed all the 2D assets, including all the animations, as well as all of the UI.
Below are some examples of the animation I made for the game, including the player character's walk cycle, and each of the ghost's death "poofs".
Below is a screenshot of the finished game. I think it was really cool for a weekend game jam.